Parent page: PCB Commands
The following pre-packaged resources, derived from this base command, are available:
Applied Parameters: Action=Explode | Object=Component
Action=Explode | Object=Component
This command is used to convert a Component object back to its original set of primitive parts.
This command is accessed from the PCB editor by choosing the Tools » Convert » Explode Component to Free Primitives command from the main menus.
After launching the command, the cursor will change to a cross-hair and you will enter component explode mode. Position the cursor over the component you wish to explode then click or press Enter. A confirmation dialog will appear - click Yes to proceed. An exploded component is no longer a component, so the designator and comment will be removed and the component will revert to the various primitives from which it was made.
Continue converting further components to their free primitives or right-click or press Esc to exit component explode mode.
Applied Parameters: Action=Explode | Object=Component|ContextObject=Component
Action=Explode | Object=Component|ContextObject=Component
This command is used to convert one or more Component objects back to their original sets of primitive parts.
This command is accessed in the PCB editor, by:
After launching the command, a confirmation dialog will appear - click Yes to proceed. An exploded component is no longer a component, so the designator and comment will be removed and the component will revert to the various primitives from which it was made.
Applied Parameters: Action=Explode | Object=Dimension
Action=Explode | Object=Dimension
This command is used to convert a Dimension object back to its original set of primitive parts.
This command is accessed from the PCB editor by choosing the Tools » Convert » Explode Dimension to Free Primitives command from the main menus.
After launching the command, the cursor will change to a cross-hair and you will enter dimension explode mode. Position the cursor over the dimension you wish to explode then click or press Enter. A confirmation dialog will appear - click Yes to proceed. The dimension will revert to the various primitives from which it was made.
Continue converting further dimensions to their free primitives or right-click or press Esc to exit dimension explode mode.
Although there is no actual command to regroup an exploded dimension, you can use the Undo command to achieve this.
Applied Parameters: Action=Explode | Object=Polygon
Action=Explode | Object=Polygon
This command is used for converting a Polygon Pour object back to its original set of primitive parts.
This command is accessed from the PCB editor by choosing the Tools » Convert » Explode Polygon to Free Primitives command from the main menus.
After launching the command, the cursor will change to a cross-hair and you will enter polygon pour explode mode. Position the cursor over the polygon pour you wish to explode then click or press Enter. A confirmation dialog will appear - click Yes to proceed. The polygon pour will revert to the various primitives from which it was made.
Continue converting further polygon pours to their free primitives or right-click or press Esc to exit polygon pour explode mode.
Although there is no actual command to regroup an exploded polygon pour, you can use the Undo command to achieve this.
Applied Parameters: Action=Explode | Object=Polygon|ContextObject=Polygon
Action=Explode | Object=Polygon|ContextObject=Polygon
This command is used to convert one or more Polygon Pour objects back to their original sets of primitive parts.
After launching the command, a confirmation dialog will appear - click Yes to proceed. Each polygon pour will revert to the various primitives from which it was made.
Although there is no actual command to regroup an exploded component, you can use the Undo command to achieve this.
Applied Parameters: None
None
This command is used to add new primitive design objects to a Component object when graphically modifying the shape of the component directly within the PCB editor.
This command is accessed from the PCB editor by choosing the Tools » Convert » Add Selected Primitives to Component command from the main menus.
First, place new primitives as required in the workspace then select these new primitives and launch the command. The cursor will change to a cross-hair and you will be prompted to choose a component. Position the cursor over the component that you want to add the selected primitives to and click or press Enter.
A confirmation dialog will appear asking whether you wish to go ahead and add the selected primitives to the component. Clicking YES will mean that the new primitives will be recognized as part of the single component object and may be used in conjunction with the component's original primitives to edit the shape of the component as required.
Applied Parameters: Action=Explode|Object=BoardRegion|BoardPlanningMode=True
Action=Explode|Object=BoardRegion|BoardPlanningMode=True
This command is used for converting a Board Region object back to its original set of primitive parts.
This command is accessed from the PCB editor when in Board Planning Mode by choosing the Tools » Convert » Explode Region to Free Primitives command from the main menus.
After launching the command, the cursor will change to a cross-hair and you will enter board region explode mode. Position the cursor over the board region you wish to explode then click or press Enter. A confirmation dialog will appear - click Yes to proceed. The board region will revert to the various primitives from which it was made.
Applied Parameters: Action=Explode|Object=BoardCutout|BoardPlanningMode=True
Action=Explode|Object=BoardCutout|BoardPlanningMode=True
This command is used for converting a board cutout back to its original set of primitive parts.
This command is accessed from the PCB editor when in Board Planning Mode by choosing the Tools » Convert » Explode Board Cutout to Free Primitives command from the main menus.
After launching the command, the cursor will change to a cross-hair and you will enter board cutout explode mode. Position the cursor over the board cutout you wish to explode then click or press Enter. A confirmation dialog will appear - click Yes to proceed. The board cutout will revert to the various primitives from which it was made.
Although there is no actual command to regroup an exploded board cutout, you can use the Undo command to achieve this.
Applied Parameters: Action=Explode | Object=Coordinate
Action=Explode | Object=Coordinate
This command is used for converting a Coordinate object to its original set of primitive parts.
This command is accessed from the PCB editor by choosing the Tools » Convert » Explode Coordinate to Free Primitives command, from the main menus.
After launching the command, the cursor will change to a cross-hair and you will enter coordinate explode mode. Position the cursor over the coordinate you wish to explode and click, or press Enter. A confirmation dialog will appear - click Yes to proceed. The coordinate will revert to the various primitives that it was made up from.
Continue converting further coordinates to their free primitives, or right-click, or press Esc, to exit coordinate explode mode.
Although there is no actual command to regroup an exploded coordinate, you can use the Undo command to achieve this.
Applied Parameters: Action=Explode|Object=BendLine|BoardPlanningMode=True
Action=Explode|Object=BendLine|BoardPlanningMode=True
This command is used for converting a Bending Line object back to its original set of primitive parts.
This command is accessed from the PCB editor when in Board Planning Mode by choosing the Tools » Convert » Explode Bend Line command from the main menus.
After launching the command, the cursor will change to a cross-hair and you will enter bending line explode mode. Position the cursor over the bending line you wish to explode, then click or press Enter. A confirmation dialog will appear - click Yes to proceed. The bending line will revert to the various primitives from which it was made.
Applied Parameters: Action=Explode | Object=Rectangle
Action=Explode | Object=Rectangle
This command is used for converting a Rectangle object to its original set of primitive parts.
This command is accessed from the PCB editor by choosing the Tools » Convert » Explode Rectangle to Free Primitives command, from the main menus.
After launching the command, the cursor will change to a cross-hair and you will enter rectangle explode mode. Position the cursor over the rectangle you wish to explode and click, or press Enter. A confirmation dialog will appear - click Yes to proceed. The rectangle will revert to the various primitives that it was made up from.
Continue converting further rectangles to their free primitives, or right-click, or press Esc, to exit rectangle explode mode.
Although there is no actual command to regroup an exploded rectangle, you can use the Undo command to achieve this.
This documentation page contains information for an older version of Altium Designer. The latest, online documentation can be found here.