Parent page: PCB Commands
The following pre-packaged resources, derived from this base command, are available:
Applied Parameters: Action=Explode | Object=Component
This command is used to convert a Component object back to its original set of primitive parts.
This command is accessed from the PCB Editor by choosing the Tools » Convert » Explode Component to Free Primitives command from the main menus.
After launching the command, the cursor will change to a cross-hair and you will enter component explode mode. Position the cursor over the component you wish to explode then click or press Enter. A confirmation dialog will appear - click Yes to proceed. An exploded component is no longer a component, so the designator and comment will be removed and the component will revert to the various primitives from which it was made.
Explode is a one-way process, there is no command to regroup an exploded component.
Continue converting further components to their free primitives or right-click or press Esc to exit component explode mode.
Applied Parameters: Action=Explode | Object=Component|ContextObject=Component
This command is used to convert one or more Component objects back to their original sets of primitive parts.
This command is accessed in the PCB Editor, by:
After launching the command, a confirmation dialog will appear - click Yes to proceed. An exploded component is no longer a component, so the designator and comment will be removed and the component will revert to the various primitives from which it was made.
Applied Parameters: Action=Explode | Object=Dimension
This command is used to convert a Dimension object back to its original set of primitive parts.
This command is accessed from the PCB Editor by choosing the Tools » Convert » Explode Dimension to Free Primitives command from the main menus.
After launching the command, the cursor will change to a cross-hair and you will enter dimension explode mode. Position the cursor over the dimension you wish to explode then click or press Enter. A confirmation dialog will appear - click Yes to proceed. The dimension will revert to the various primitives from which it was made.
Continue converting further dimensions to their free primitives or right-click or press Esc to exit dimension explode mode.
Applied Parameters: Action=Explode | Object=Polygon
This command is used for converting a Polygon Pour object back to its original set of primitive parts.
This command is accessed from the PCB Editor by choosing the Tools » Convert » Explode Polygon to Free Primitives command from the main menus.
After launching the command, the cursor will change to a cross-hair and you will enter polygon pour explode mode. Position the cursor over the polygon pour you wish to explode then click or press Enter. A confirmation dialog will appear - click Yes to proceed. The polygon pour will revert to the various primitives from which it was made.
Continue converting further polygon pours to their free primitives or right-click or press Esc to exit polygon pour explode mode.
Applied Parameters: Action=Explode | Object=Polygon|ContextObject=Polygon
This command is used to convert one or more Polygon Pour objects back to their original sets of primitive parts.
After launching the command, a confirmation dialog will appear - click Yes to proceed. Each polygon pour will revert to the various primitives from which it was made.
Applied Parameters: None
This command is used to add new primitive design objects to a Component object when graphically modifying the shape of the component directly within the PCB Editor.
This command is accessed from the PCB Editor by choosing the Tools » Convert » Add Selected Primitives to Component command from the main menus.
First, place new primitives as required in the workspace then select these new primitives and launch the command. The cursor will change to a cross-hair and you will be prompted to choose a component. Position the cursor over the component that you want to add the selected primitives to and click or press Enter.
A confirmation dialog will appear asking whether you wish to go ahead and add the selected primitives to the component. Clicking YES will mean that the new primitives will be recognized as part of the single component object and may be used in conjunction with the component's original primitives to edit the shape of the component as required.
This documentation page contains information for an older version of Altium Designer. The latest, online documentation can be found here.