Parent page: PCB Commands
The following pre-packaged resources, derived from this base command, are available:
Applied Parameters: None
This command enables you to move any object in the current document.
This command can be accessed from the PCB Editor and PCB Library Editor by:
After launching the command, the cursor will change to a cross-hair. Position the cursor over the object in the design that you want to move then click or press Enter. The object will attach to the cursor. Move the object to the required position then click or press Enter to effect placement.
Continue moving further objects or right-click or press Esc to exit.
Additional actions that can be performed during movement while the object is still floating on the cursor are:
When moving a component, the following smart actions can be performed while the component is still floating on the cursor:
Applied Parameters: Drag= True
This command enables you to move any object in the current document. If the object has connected tracks and/or arcs (for example, a component, pad or via), these will remain connected as the object is moved.
After launching the command, the cursor will change to a cross-hair. Position the cursor over the object in the design that you want to drag then click or press Enter. The object will attach to the cursor. Move the object to the required position click or press Enter to effect placement.
Continue dragging further objects or right-click or press Esc to exit.
Additional actions that can be performed during drag while the object is still floating on the cursor are:
After launching the command, the cursor will change to a cross-hair. Position the cursor over the object in the design that you want to drag then click or press Enter. The object will attach to the cursor. Move the object to the required position then click or press Enter to effect placement.
Applied Parameters: Object= Component|Drag=True
This command enables you to move components in the current document.
This command can be accessed from the PCB Editor by:
After launching the command, the cursor will change to a cross-hair. Position the cursor over the component in the design that you want to move then click or press Enter. The component will attach to the cursor. Move the component to the required position then click or press Enter to effect placement.
Continue moving further components or right-click or press Esc to exit.
Additional actions that can be performed during movement while the component is still floating on the cursor are:
Applied Parameters: Object= Component|Drag=True|ContextObject=Component
This command is used to move the component that is currently under the cursor in the current document.
This command is accessed from the PCB Editor by right-clicking over a component then choosing the Component Actions » Move Component command from the context menu.
After launching the command, the component will attach to the cursor. Move the component to the required position then click or press Enter to effect placement.
Applied Parameters: Object= Selection
This command enables you to manually reposition selected objects on the current document.
Ensure that the objects you want to move are selected in the main design workspace.
After launching the command, the cursor will change to a cross-hair and you will be prompted to define a reference point. This is the point by which the selection is moved and placed. Position the cursor near to or on the selection then click or press Enter. The selected objects will appear floating on the cursor. Move the selection to the required position then click or press Enter to effect placement.
Additional actions that can be performed during movement while the selection is still floating on the cursor are:
When the selection being moved involves one or more components, the following smart actions can be performed while the selection is still floating on the cursor:
Applied Parameters: Object= Polygon|ContextObject=Polygon
This command is used to move the polygon pour that is currently under the cursor in the current document.
This command is accessed from the PCB Editor by right-clicking over a polygon pou then choosing the Polygon Actions » Move Polygon command from the context menu.
After launching the command, the polygon pour will attach to the cursor, drawn in outline mode. Move the polygon pour to the required position then click or press Enter to effect placement.
A moved polygon is marked as having been modified. If the Repour Polygons After Modification option is enabled on the PCB Editor - General page of the Preferences dialog, the polygon pour and all of its dependents, will be automatically repoured. If this option is disabled, the moved polygon pour will not be repoured.
Additional actions that can be performed during movement while the polygon pour is still floating on the cursor are:
Applied Parameters: Object=Room
This command enables you to move rooms in the current document.
This command is accessed from the PCB Editor by choosing the Design » Rooms » Move Room command from the main menus.
After launching the command, the cursor will change to a cross-hair and you will enter room movement mode. Movement is made by performing the following sequence of actions:
Additional actions that can be performed during movement while the room is still floating on the cursor are:
When the room being moved involves one or more components, the following smart actions can be performed while the selection is still floating on the cursor:
Applied Parameters: Object=Room|ContextObject=Room
This command is used to move the room that is currently under the cursor in the current document.
This command is accessed from the PCB Editor by right-clicking over a room then choosing the Room Actions » Move Room command from the context menu.
After launching the command, if the room contains any no-net objects and/or locked objects, the Room containing No Net/Locked Objects dialog will open. Use this dialog to determine whether these objects should be moved with the room or not then click OK. The room will attach to the cursor. Move the room to the required position then click or press Enter to effect placement.
Applied Parameters: Object=Room_Vertices
This command is used to modify the shape of a chosen room object in the current document.
This command is accessed from the PCB Editor by choosing the Design » Rooms » Edit Polygonal Room Vertices command from the main menus.
After launching the command, the cursor will change to a cross-hair. Position the cursor over the room whose shape you want to modify then click or press Enter. The outer shape becomes defined by a series of edges where each edge is represented by an end vertex, shown as a solid white square, and a center vertex is shown as a hollow white square. Each end vertex represents the location where two edges meet.
Continue modifying the shape of the room as required or right-click or press Esc to exit. The display of the room will update in accordance with the new boundary shape.
Applied Parameters: Object=Room_Vertices|ContextObject=Room
This command is used to modify the shape of the room object currently under the cursor in the current document.
This command is accessed from the PCB Editor by right-clicking over a room then choosing the Room Actions » Edit Polygonal Room Vertices command from the context menu.
After launching the command, the outer shape of the room becomes defined by a series of edges where each edge is represented by an end vertex, shown as a solid white square, and a center vertex is shown as a hollow white square. Each end vertex represents the location where two edges meet.
Applied Parameters: Object= TextureLocation
This command is used to modify the position of a texture object associated with a chosen extruded 3D Model. A texture file can be associated only with an extruded 3D model and allows an image to by displayed on that model's top surface - facilitating greater realism of your board when viewed in 3D.
This command is accessed from the PCB Editor and PCB Library Editor when configured in 3D Layout Mode by choosing the Tools » 3D Body Placement » Move Texture Location command from the main menus.
After launching the command, the cursor will change to blue cones (signifying 3D selection mode) and you will be prompted to select an extruded 3D Body that has a texture associated. Position the cursor over the required 3D Body then click or press Enter. Click or press Enter a second time to 'pick up' the texture by its nearest corner. Move the texture to the required position then click or press Enter to effect placement.
Continue modifying the position of the texture further or right-click or press Esc to exit.
Additional actions that can be performed during movement while the texture is still floating on the cursor are:
Applied Parameters: Object=ReRoute
This command enables you to manually reroute existing track on the board.
After launching the command, the cursor will change to a cross-hair and you will be prompted to choose a track. Position the cursor over the required track then click or press Enter. The functionality of this feature depends on whether or not the Preserve Angle When Dragging option is enabled on the PCB Editor - Interactive Routing page of the Preferences dialog:
Continue rerouting further tracks or right-click or press Esc to exit.
Applied Parameters: Object=TrackEnd
This command enables you to manually reposition or drag the end of a routed track segment.
This command is accessed from the PCB Editor and PCB Library Editor by choosing the Edit » Move » Drag Track End command from the main menus.
After launching the command, the cursor will change to a cross-hair and you will be prompted to select an object. Position the cursor over a track then click or press Enter. The cursor will jump to the end of the track segment that it is nearest to and the track end will be attached to the cursor. Move the end of the track to the desired position then click or press Enter to effect placement.
Continue dragging further track ends or right-click or press Esc to exit.
This documentation page contains information for an older version of Altium Designer. The latest, online documentation can be found here.