Track Keepout
This document is no longer available beyond version 21. Information can now be found here: Track Keepout for version 24
Parent page: PCB Objects
Summary
A track is a primitive design object. As well as the standard track that is used for design tasks, there is a second type of track available, referred to as a track keepout. A track keepout can be placed as a layer-specific keepout object or an all-layer keepout to act, for example, as a placement or routing barrier. The difference between a standard track and a track keepout is that layer-specific keepout-type fills are not included in output generation, such as Gerber or ODB++. A keepout region is identified by having an outline in the Keepout color.
Availability
Track Keepouts are available for placement in both PCB and PCB Library Editors in the following ways:
- In the PCB Editor - place a track keepout in the following ways:
- Click Place » Keepout » Track from the main menus.
- Click the button in the graphic objects drop-down on the Active Bar menu located at the top of the design space. (Click and hold an Active Bar button to access other related commands. Once a command has been used, it will become the top-most item on that section of the Active Bar.)
- Right-click then choose Place » Keepout » Track from the context menu.
- In the PCB Library Editor - place a track keepout in the following ways:
- Click Place » Keepout » Track from the main menus.
- Click the button in the graphic objects drop-down on the Active Bar menu located at the top of the design space. (Click and hold an Active Bar button to access other related commands. Once a command has been used, it will become the top-most item on that section of the Active Bar.)
Placement
After launching the command, the cursor will change to a cross-hair and you will enter track keepout placement mode. Placement is made by performing the following sequence of actions:
- Click or press Enter to anchor the starting point for the first track keepout segment.
- Move the cursor to define the track keepout segment then click or press Enter to anchor the end point for this first segment, which is also the start point for the next connected segment.
- Continue to position the cursor then click or press Enter to anchor a series of vertex points that define the series of connected track keepout segments.
- Right-click or press Esc to end the current series of connected track keepout segments.
Additional actions that can be performed during placement are:
- Press the Tab key to pause the placement and access the Keepout - Track mode of the Properties panel from where its properties can be changed on the fly. Click the pause button overlay ( ) to resume placement.
- Press the * key to cycle through the available signal layers. Alternatively, use the Shift+Ctrl+Wheel Roll combination to move through the routing layers; each notch of the mouse wheel will move to the next (or previous) available signal layer.
- Press the + and - keys on the numeric keypad to cycle forward and backward through all visible signal layers and the Keepout layer.
Placement Modes
While placing keepout track segments there are five available corner modes, four of which also have corner direction sub-modes. During placement:
- Press Shift+Spacebar to cycle through the five available corner modes.
- Press Spacebar to toggle between the two corner direction sub-modes.
- When in either of the arc corner modes, hold the , or . keys to shrink or grow the arc. Hold the Shift key as you press to accelerate arc resizing.
- Press the 1 shortcut key to toggle between placing one segment per click or two segments per click. In the first mode, the hollow track segment is referred to as the look-ahead segment.
- Press the Backspace key to remove the last vertex.
Graphical Editing
This method of editing allows you to select a placed track keepout object directly in the design space and graphically change its size, shape or location.
When a track keepout is selected, the following editing handles are available:
- Click the end handles to reposition the end points of the track.
- Click and drag the center handle to change the shape of the track.
Non-Graphical Editing
The following methods of non-graphical editing are available.
Editing via the Keepout - Track Dialog or Properties Panel
Properties page: Track Keepout Properties
This method of editing uses the associated Keepout - Track dialog and Properties panel to modify the properties of a Track Keepout object.
During placement, the Keepout - Track mode of the Properties panel can be accessed by pressing the Tab key. Once the Track Keepout is placed, all options appear.
After placement, the Keepout - Track dialog can be accessed by:
- Double-clicking on the placed Track Keepout object.
- Placing the cursor over the Track Keepout object, right-clicking then choosing Properties from the context menu.
After placement, the Keepout - Track mode of the Properties panel can be accessed in one of the following ways:
- If the Properties panel is already active, by selecting the Track Keepout object.
- After selecting the Track Keepout object, select the Properties panel from the Panels button at the bottom right of the design space or select View » Panels » Properties from the main menu.
Editing Multiple Objects
The Properties panel supports multiple object editing, where the property settings that are identical in all currently selected objects may be modified. When multiples of the same object type are selected manually, via the Find Similar Objects dialog or through a Filter or List panel, a Properties panel field entry that is not shown as an asterisk (*
) can be edited for all selected objects.
Editing via a List Panel
Panel pages: PCB List, PCB Filter, PCBLIB List, PCBLIB Filter
A List panel allows you to display design objects from one or more documents in tabular format, enabling quick inspection and modification of object attributes. Used in conjunction with appropriate filtering - by using the applicable Filter panel, or the Find Similar Objects dialog - it enables the display of just those objects falling under the scope of the active filter – allowing you to target and edit multiple design objects with greater accuracy and efficiency.