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Parent page: Working with 3D Bodies
Once the MCAD model has been placed near the component footprint, it can be positioned. It is common that a 3D MCAD model will need to be reoriented to suit the footprint.
There are a number of tools and features to help with this process.
Reference and Snap Points provide a way of holding a 3D Body object during placement. If the Snap to Center option is enabled in the PCB Editor – General page of the Preferences dialog, the cursor will automatically snap to the nearest vertex/reference point/snap point when you click and hold to move the object.
Generic models will have a reference point assigned in the MCAD software in which they were designed.
Snap points are user-defined locations, which allow the object to be held at that location as it is moved in the design space. Snap points are typically assigned to an edge or corner of the object or a center location, for example, the center of a pin or mounting peg.
Snap points can be added by entering the X, Y & Z locations in the Snap Points region of the Properties panel or they can be added interactively using the Add Snap Points From Vertices command. It is easier to interactively add Snap points in 3D mode.
To add snap points:
As shown on the Status bar, the next step is to Pick the STEP model to add snap points to; click to select the required 3D Body object.
Visibility controls for the 3D Body Reference Point and Custom Snap Points are located in the System Colors region of the View Configuration panel.
An excellent approach to orienting a model is to use the 3D Body mode of the Properties panel. Because the values can be edited from the keyboard, it is easy to quickly test various X, Y or Z values and change the orientation as you observe the model in 3D. The keyboard can be used to:
This can be used to rotate the model around each axis, and raise or lower it in the Z plane (demonstrated in the video below).
The Properties panel can be used to visually reorient the model.
The software includes commands for orienting and positioning a component. It requires the designer to select three snap points that lie on the surface of the PCB then indicate the three reference points on the PCB to which each of these snap points should be mated. The process is described below.
To position and align a model to a footprint:
This process is demonstrated in the video below.
Video demonstrating the process of re-orienting a Generic Model.
To improve the convenience and accuracy of adding Snap Points to a 3D model, the following points are automatically snapped to, during Snap Point definition:
These snap points were added using the automatic snap to hole center capability.
In the PCB panel’s 3D Models mode, its three main regions change to reflect the 3D bodies hierarchy of the current PCB design (in order from the top):
Double-click a component entry in the Components region of the panel (or right-click then choose Properties) to open the Component mode of the Properties panel where you can edit its properties in detail. Similarly, double-click a model entry in the Models region of the panel (or right-click then choose Properties) to open the 3D Body mode of the Properties panel in which you can edit the complete 3D body properties.
The PCB panel can be used to select display properties for 3D models. The icons represent different levels of transparency from 100% (hidden) down to 0% (solid) in increments of 25%. You can select multiple components and apply the same display controls to them at once using the Highlighted Models options.
The icon may be used to enable or disable Design Rule Checking of 3D object types that contain a STEP model. The icon may be clicked once to uncheck (or disable) the feature, or clicked twice to check (or enable) the feature.
The selected model being set to 75% Opacity. Multiple models can also be selected and changed in one step.
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