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Parent page: Streamlining Board Design Documentation with Draftsman
A variety of objects are available for use in creating a PCB drawing. The Draftsman editor's design space can contain a large number of design objects that make up the drawing. During the course of the drawing creation process, the placement and properties of these objects need to change as you work to achieve the required look of your drawing.
In Altium Designer's Draftsman, the process of placing an object is roughly the same regardless of the object being placed. At its simplest level, the process is as follows:
The default properties for an object can be changed at any time on the PCB Editor – Defaults page of the Preferences dialog. Most properties of an object, or those that can logically be pre-defined, are available as editable default settings. These properties will be applied when placing subsequent objects. Select an object in the Primitive List to reveal its options on the right.
Use the Primitive List column to access properties for objects and edit default values as required.
Once an object has been placed, there are a number of ways in which it can be edited. These are described below.
This method of editing uses the associated Properties panel mode and dialog to modify the properties of a placed object.
The panel automatically changes its mode and content to match the selected drawing view or object.
To open the Properties panel and access the properties of a placed object:
If the Properties panel is already active, click on the object to access its properties in the panel. The panel will automatically populate its content to match the property settings for the currently selected object in the design space.
In practice, the Properties panel changes to that object 'mode', which, along with the changed property options, is indicated by the panel's heading text. For example, selecting a placed Assembly View object will change the panel to its Assembly View mode, or selecting a drawing object such as a Linear Dimension will change the panel to its Linear Dimension mode.
Each entry in the following list of Draftsman objects links to its associated properties information (Properties panel mode) section.
This method of editing allows you to select a placed object directly in the design space and change its size, shape, or location graphically. Modification of shape and/or size (where applicable) is performed through the use of editing 'handles' that appear once the object is selected.
An example editing handle for a selected Board Assembly View object. Drag the handle to change the view's scale.
Click anywhere on an object away from editing handles (where they exist) to drag the object to reposition it. Press Spacebar to rotate the object counterclockwise or Shift+Spacebar for clockwise rotation with 90-degree increments.
The Properties panel supports multiple object editing, where the property settings that are identical in all currently selected objects can be modified.
The Format Painter feature offers a simple and fast way to transfer an existing text style to other Draftsman text elements.
As demonstrated in the animation below, select an existing text element that has the style properties (as defined in the Properties panel) that you would like to propagate, and then choose the Format Painter tool from the Drawing Document Standard toolbar – or Edit » Format Painter from the main menu. This action effectively captures the style properties of the currently selected text.
Use the cursor, which changes to the Format Painter tool icon (), to locate and select other text elements that will adopt the style properties. Compatible text objects include editable text elements such as object Titles, Text items and Note items.
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